Do you remember what streaming video was like five years ago? It was pretty bad – and so are these clips. One necessary disclaimer, though: While all of the videos are here, they have been compressed beyond belief. I anticipated a number of compromises when it came to the Nintendo DS version, so it came as a complete shock when the narrative and all of the CG videos were completely intact. With a handful of forgettable mini-games and several annoying glitches, Tomb Raider for the Nintendo DS is one Legend that deserves to be forgotten. While I am truly impressed by the ability of Humansoft to pack much of the Legend experience into such a tiny cartridge, the actual gameplay ranges from frustrating to embarrassing. Just prior to the release of the Wii in November, Eidos quietly released Tomb Raider: Legend for three additional platforms: the GameCube, Game Boy Advance, and Nintendo DS – the last of which I have spent the past few days wrestling with. TOMB RAIDER LEGEND PORTABLEThe subsequent PlayStation Portable version maintained much of what made its console brethren a worthwhile experience, but it struggled with control issues and a spotty framerate. Tomb Raider: Legend for the Xbox 360 (as well as other consoles and PC) updated the aging formula with aplomb, emphasizing the joy of exploration – the crucial element that had been sadly lacking for some time. Is it really that great? Well, yes and no. Though I largely skipped the four entries following Tomb Raider II, I have now played three distinct versions of Tomb Raider: Legend.
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